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The article finishes with a great conclusion ("play is the most economically efficient mode of creative work") but I think that this is not a win-lose, war-like
by tkk23 4y ago
The article finishes with a great conclusion ("play is the most economically efficient mode of creative work") but I think that this is not a win-lose, war-like situation because business doesn't care about efficiency but profitability.
>it's going to remain viable in each individual application area for only so long as nobody finds those problems really interesting and nobody else finds any way to route around them
This is enough. Gimp hasn't become Photoshop since forever. Software scales so that many inefficient programmers can be used to create something marginally valuable that can be reproduced endlessly.
>She spends most of her time organizing the deployment of the other 95%,
Looking from the point of view of the 95%, it creates the opportunity to work on something that is valued in society. Instead of doing nothing and only being amazed by the 5%, it's possible for everybody to work on something and to participate.