4 ms·
Just curious if it accounted for other factors, like socio-economic status? also of note: Further, the researchers stress that this cross-sectional study do
by tastysandwich 4y ago
Just curious if it accounted for other factors, like socio-economic status?
also of note:
Further, the researchers stress that this cross-sectional study does not allow for cause-and-effect analyses, and that it could be that children who are good at these types of cognitive tasks may choose to play video games.
Also surely the type of video game plays a huge role. I can't imagine hours spent killing bots in Unreal Tournament did me much good. But I did learn words like "critical" and "paralysis" from playing Pokemon Yellow.
One thing I do credit to video games - and I'm sure is similar with a large number of HN'ers - is my current career in software engineering. Installing cracks, mods, skins, etc. You learn about the file system, how to edit files, anti-virus software (to check the cracks you downloaded), and how to reinstall Windows XP when the crack turned out to be a virus.
- giobox 4y agoGiven the long list of caveats attributed to the results, it does seem like not much credence was given at this stage to filtering out other external factors leaving that to further research. It's secretly pleasing to think gaming might have made me smart as a kid, but I suspect as with so many things in education its socio-economic status. They looked at kids able to spend "3 or more hours a day" gaming. That requires a pretty stable homelife on top of the budget for the games etc etc - something I was lucky enough to have growing up, but not true of everyone.