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With WebAssembly and WebGPU, absolutely we are going to see resurgence in games, this time with near native performance and modern fidelity visuals that are clo
by astlouis44 4y ago
With WebAssembly and WebGPU, absolutely we are going to see resurgence in games, this time with near native performance and modern fidelity visuals that are closer to what can be done on PC, mobile, and consoles.
Web will be huge for increasing accessibility, especially for casuals who have never downloaded Steam before. Imagine the Cambrian explosion that will take places when playing becomes as simple as clicking a link?
- anthk 4y agoLike Newgrounds and Minijuegos at the Hispanic/Spanish speaker world? I mean, 15 years ago people already did that.
- pjmlp 4y agoKeep dreaming, WebGPU is a MVP of where next generation APIs were in their 1.0 version, almost 7 years ago. It has taken a decade, it will arrive without proper tooling, and require everyone to rewrite their shaders as well.
- macspoofing 4y ago>Imagine the Cambrian explosion that will take places when playing becomes as simple as clicking a link? We've had Canvas/WebGPL since 2011. Emscripten came out 10 years ago. WebAssembly 5 years ago. I've seen countless of these kinds of demos over the last decade. Literally no difference between this one and what was demoed years ago. So for years a plugin-free browser was good enough for 'modern fidelity' gaming - but it never happened. There is no 'Cambrian explosion' coming. Casual mobile killed casual browser gaming.