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How does this handle more than 2 metaballs? It seems like the interaction between them would get really complicated to manage like this, versus a marching squa
by mcphage 4y ago
How does this handle more than 2 metaballs? It seems like the interaction between them would get really complicated to manage like this, versus a marching squares approach which handles however metaballs you've got with no issue: https://jamie-wong.com/2014/08/19/metaballs-and-marching-squares/ https://jamie-wong.com/2014/08/19/metaballs-and-marching-squ...
- tobr 4y agoDrawing connectors between every pair of overlapping circles would probably work. There’s an illustration of that on the reference page they linked to: http://shspage.com/aijs/en/#metaball http://shspage.com/aijs/en/#metaball EDIT: I don’t think this would be a mathematically accurate metaball though, but it looks alright. No point would be influenced by more than two balls if you just connect them pairwise, and as far as I understand, in real metaballs any number of balls can influence a single point.
- JKCalhoun 4y agoIt doesn’t appear to even handle the case when they separate. It’s something different.