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this is insane to me because individual frames for a Pixar film are around 1GB in size. recall how large laptop hard drives were before Toy Story 2 (2002)...
by naikrovek 4y ago
this is insane to me because individual frames for a Pixar film are around 1GB in size.
recall how large laptop hard drives were before Toy Story 2 (2002)...
I have an extremely small amount of experience writing shaders for RenderMan (BMRT, actually), and those aren't large. animation data typically isn't HUGE, but models sure as heck are, and a frame you send to RenderMan is concrete (it used to be, maybe it isn't anymore?) meaning that all geometry was present in the file you gave to RenderMan, only the compiled shaders were referenced from it, because they were procedural and could not be statically included. so I guess the frames the renderer sees are sort of like the binaries of what I would now view as a software compilation process.
- raldi 4y agoI think this story is about the models, not the rendered frames.
- naikrovek 4y agowell that's my point. I always thought that what was lost were frame definition files, and not the models. surely every animator had copies of the models; you can't animate without them, and the movie was in production when the data was lost, so they had those models, or certainly most of them. I think what was lost was the animations, and not the models or the frame/scene files.