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>The platform is Windows, not Steam. When it's the only distribution channel, I disagree. It's a pedantic point, either way. >The issue isn't the App Store c
by parkingrift 4y ago
>The platform is Windows, not Steam.
When it's the only distribution channel, I disagree. It's a pedantic point, either way.
>The issue isn't the App Store cut per se, the issue is having to be in the App Store to be on the iPhone. You never had to do that on Windows or Mac.
...but you do have to do it with Xbox, Playstation, and Switch. You technically don't have to do it on Android, but only technically. In reality you have to be in the Play Store for market reasons. Truly the only exception here is desktop operating systems.
- lapcat 4y ago> Truly the only exception here is desktop operating systems. Why are desktop operating systems the exception rather than the rule? Desktop preceded mobile by decades. They are the precedent. I don't think game consoles are a good comparison, because they're an entirely different beast for several reasons. For one, a game console has only a few thousand games total, which is completely unlike general purpose computing platforms. From a developer perspective, being in a store with only 2 thousand games and being in a store with more than 2 million apps is like day and night. You might as well be invisible in the crApp Store.