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I think it’s high, but it’s also industry standard. Steam is pretty beloved in PC gaming, and they take 30%. Microsoft and Sony take an equivalent percent for
by parkingrift 4y ago
I think it’s high, but it’s also industry standard.
Steam is pretty beloved in PC gaming, and they take 30%. Microsoft and Sony take an equivalent percent for any game to run on their respective consoles. Google takes 30% from the Play Store for anything over $1M.
There is some nuance and discounts for all these platforms depending on volume but the economics are mostly the same. 30% goes to the platform.
We should all be scratching our heads and wondering how the entire industry seems to have coalesced around 30% or how competition isn’t driving it down at all. Hmmm.
- JKCalhoun 4y ago85% used to be the industry standard when it was book publishers or floppies. I would love to see competition on that 30% rate … but there’s a reason we have phrases like “industry standard”.
- SXX 4y agoCompetition does driving it down on PC where competition exist. Steam now takes 25% for revenue after first $10,000,000 and 20% after $50,000,000.
- lapcat 4y ago> Steam is pretty beloved in PC gaming, and they take 30%. > 30% goes to the platform. The platform is Windows, not Steam. (Or arguably the platform is Dell, HP, Lenovo, etc., but in any case not Steam.) You don't need to be on Steam to be on PC. The issue isn't the App Store cut per se, the issue is having to be in the App Store to be on the iPhone. You never had to do that on Windows or Mac.
- parkingrift 4y ago>The platform is Windows, not Steam. When it's the only distribution channel, I disagree. It's a pedantic point, either way. >The issue isn't the App Store cut per se, the issue is having to be in the App Store to be on the iPhone. You never had to do that on Windows or Mac. ...but you do have to do it with Xbox, Playstation, and Switch. You technically don't have to do it on Android, but only technically. In reality you have to be in the Play Store for market reasons. Truly the only exception here is desktop operating systems.
- lapcat 4y ago> Truly the only exception here is desktop operating systems. Why are desktop operating systems the exception rather than the rule? Desktop preceded mobile by decades. They are the precedent. I don't think game consoles are a good comparison, because they're an entirely different beast for several reasons. For one, a game console has only a few thousand games total, which is completely unlike general purpose computing platforms. From a developer perspective, being in a store with only 2 thousand games and being in a store with more than 2 million apps is like day and night. You might as well be invisible in the crApp Store.