4 ms·
Hey, judging by the video I don't agree that your app is 'very well polished'. Check out Cut the Rope, that's the kind of polish that is expected from an App St
by mkilling 15y ago
Hey, judging by the video I don't agree that your app is 'very well polished'. Check out Cut the Rope, that's the kind of polish that is expected from an App Store game.
Suggestions:
- Add a tweening for picking up and dropping letters
- centering of the board should happen automatically
- put the restart button somewhere else. It looks weird when you drop a letter on top of it and it appears behind it (e.g. the 'm' in 'seem')
- can't really tell from the video whether you already did this, but implement iPhone-like scrolling w/ momentum and bouncy behavior
- bmuon 15y agoI think the app is indeed polished. It looks really good. But you do have a point in that users, specially iOS users, expect a lot of feedback from the app in the form of animations. I remember reading the guys from @mikamobile talking about how they even added a little bounce animation to the characters of Battleheart (http://itunes.apple.com/us/app/battleheart/id394057299?mt=8 http://itunes.apple.com/us/app/battleheart/id394057299?mt=8) when the user selects them with a tap. That's something you barely see because the character is under your finger, but it speaks for the amount of animation feedback necessary for a game to look "amazing" in the eyes of a current iOS user.