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I'd also add: - Meta-progression where (most of) the unlocked ships are strictly worse than the starter ship To elaborate on this, most games tend to have unl
by danielbarla 4y ago
I'd also add:
- Meta-progression where (most of) the unlocked ships are strictly worse than the starter ship
To elaborate on this, most games tend to have unlocks or game modes that are overpowered, giving you a "victory lap" on subsequent playthroughs. Roguelikes tend to give you interesting unlocks that can still be powerful, but tend to be a lot harder to play than the original. (This is not a hard and fast rule, more of a rough idea.)
- Andrew_nenakhov 4y agoThis is not exactly true for FTL. While the starting ship is good, the most OP ships in the game are Mantis and Crystal ships that have 4-person teleporters. Teleporting beats every other strategy. Especially teleporting with Mantis crew or Crystal crew, who can lockdown rooms.
- danielbarla 4y agoFair enough, but it's no Engi B :) That said, I think most players will find it interesting that the weapon they started out with is generally considered to be strongest in the game. One can argue details about Flak I or beams, but the humble Burst Laser II is right up there.
- Andrew_nenakhov 4y agoFTL is quite an easy game once you figure the things out, and it's quite easy to adapt your play style to whatever gear the game is sending your way. Still, I consider teleporting-oriented ships to be the most powerful because you get significantly more scrap if you board enemy ships and not blow them up. Regarding Engi, they are not particularly difficult. For me, the most problematic were Rock ships which are based on using rockets, and, of course, stealth cruiser without shields.