4 ms·
That's unfair to FTL and the advancement of rogue-likes and perhaps more importantly, rogue-lites. It's not just "permadeath", there's also the seeding and ran
by xnorswap 4y ago
That's unfair to FTL and the advancement of rogue-likes and perhaps more importantly, rogue-lites.
It's not just "permadeath", there's also the seeding and randomness of each game . (No-one would argue that Super Mario is a rogue-like).
Additionally, and while this is stretched to some degree in games like Hades, there's the discrete-time based nature of the games compared to a game like Isaac for instance.
Then with rogue-lites there's also a layering of meta-progression on top of the game loop progression.
Saying that roguelikes are "just" permadeath is misrepresenting the genre entirely.
And the nature of words is that you might conclude that rogue isn't necessarily the quintessential rogue-like game, but that's okay.
- Andrew_nenakhov 4y agoI'm not saying that roguelikes is "just" permadeath. I'm saying that this is the main game feature that is shared by roguelikes and FTL. And randomly generated game world is so common that it can't even be considered as some unique roguelike feature.