6 ms·
The dawn of a new era: Bastion now available on Chrome for free
- cheald 15y agoDoesn't seem to work on my Fedora laptop, despite having an OpenGL gaming video card in it. Sad. :(
- est 15y agoEnlighten me, what the point of "Install App" while you can directly access http://chrome.supergiantgames.com/ http://chrome.supergiantgames.com/ ? Does "install" allows some local storage access or stuff?
- resnamen 15y agoI think that's more or less superfluous, probably a way to keep the Web relevant in an age when people are increasingly expecting functionality under "app" tiles. Also good for CrOS I imagine.
- modeless 15y agoNative Client isn't enabled by default yet; installing the app grants permission to use it.
- zobzu 15y agoOh you mean something only ONE browser supports (and "ever" will), is non-standard, and attempts (and will probably succeed) to split the web by providing free games (don't worry, there's still in game payments)? Great days ahead! (yeah that's a variation of the comment of the same other post)
- resnamen 15y agoWhat? This is just another cross-compiled target, and the porting times I've seen have been really impressive. It's not taking away from anything; it's giving a new platform to existing native applications with barely any code changes. This strikes a nice compromise between demanding native applications, and safe sandboxed but technologically limited Flash applications. The impact of NaCL isn't limited to browsers, either. Imagine if you could finally shed that gross feeling that you get when you run binaries on your PC.
- ktsmith 15y agoI'm not entirely sure how free the game is as I've only played it for a few minutes. I did however notice that if you bring up the menu there's an option to unlock the full game. That takes you to granting the app permission to have your email address and then redirects (if you accept) to google wallet and wanting to charge you $15. I didn't at any point in time see what the difference between what I already have access to and "the full game" are.
- rsoto 15y agoWell, it's a demo, you'll be only allowed to advance to a few levels. That's the difference.
- ktsmith 15y agoYeah, going back to the chrome web store I see that on the details page it mentions that you can play now for free and then upgrade for $15. The linked page doesn't mention that at all and it's not on the main description for the app either.
- foobarbazetc 15y agoIs this working on OS X for anyone? None of the hardware acceleration stuff seems to work on Chrome with a 5870. No idea how to enable it. :(
- cyanbane 15y agoOne of the most original and best games of 2011. That being said I feel like the colors are much more vibrant on the 360 (have tried both using same monitor). Soundtrack is worth a listen too - although song names might be spoilerish.
- trotsky 15y agoIt's a paid game (with a free demo) https://twitter.com/#!/SupergiantGames/status/145008077563899905 https://twitter.com/#!/SupergiantGames/status/14500807756389...
- resnamen 15y agoWorks flawlessly on Ubuntu 11.10 w/NVIDIA.
- sparkygoblue 15y agoIt appears to not quite be ready for prime time. It has crashed several times on both my PC and Mac laptop.
- crowhack 15y agoNot really. OnLive is the future for gaming not games in a browser.... Edit: Hmm a question, does the game use your hardware? Or is it rendered elsewhere?
- avolcano 15y agoRendered on your hardware. A thought: with NaCl, OnLive could run in the browser. Just saying.
- ootachi 15y agoLooks like the app is just a bookmark for a site that does user-agent sniffing and locks everyone who isn't using Chrome out. Is everyone okay with this now? I'm a little concerned for the Web if this is the way things are heading.
- avolcano 15y agoIt uses Native Client. It can't run in any other browser.
- ootachi 15y agoNaCl was originally built on the standard NPAPI. Remember, it worked in Firefox, Safari, Opera, etc. Google moved it to the proprietary Pepper API, making it Chrome-only.
- wmf 15y agoWasn't NPAPI basically a Netscape API that was cloned by other browsers and thus made into a de facto "standard"? Why isn't Google allowed to do the same thing?
- ootachi 15y agoThat was 1996. There was no de facto plugin API. You can't really consider 1996, when there was one browser, the same as today, where there are five. Besides, I didn't say Netscape was right.
- ones 15y agoGoogle NaCL to the rescue :) Now I can boot any Chrome supported OS (linux!) to play this great game!
- primesuspect 15y agoClarification; it's free to try. They don't indicate it until you start playing it.
- mcteapot 15y agowonder if it is made with javascript...
- deleted 15y ago[deleted]
- extension 15y agoI'm finding the motion really jerky, and the mouse cursor lags behind my movement by a good half a second, which is incredibly irritating. If we're going to have good games in the browser, they will need whatever low-level API access it takes to get this stuff right. Does anybody understand the technology stack this thing is using? If it's native code calling OpenGL, is it actually using the browser for anything?