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I think every single aspect of the traditional roguelike definitions can be bent, even permadeath, but procedural generation is the exception. Different runs ne
by djur 4y ago
I think every single aspect of the traditional roguelike definitions can be bent, even permadeath, but procedural generation is the exception. Different runs need to give you different situations and different choices to make, and procedural generation is the only way to do that.
- mcv 4y agoYeah, without procedural generation, it becomes just like any other game where you just have to learn the right path to take. Because these are very hard games where you're most likely never going to see the end, the start already needs to be interesting and different every time.
- dolni 4y agoSo Diablo and Path of Exile are roguelikes?
- djur 4y agoDiablo started out as a graphical roguelike, with turn-based combat and permadeath. David Breivik says they removed the permadeath when they decided to go realtime (good call). I personally wouldn't call Diablo a roguelike but it's a very close relative. When it came out people commented that it was basically big budget Angband.