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"It's insanely hard to make a kick ass _____" One of the reasons mobile design is so hard is because you have to use 100% of the screen. Not only do you need t
by sumukh1 15y ago
"It's insanely hard to make a kick ass _____"
One of the reasons mobile design is so hard is because you have to use 100% of the screen. Not only do you need to make it look good, but you also need to squeeze the resources of the phone. You have to worry about battery life, network usage, and storage space. It's a challenge, but it makes the end result a lot better.
The same rules really should apply to development on any platforms. Keep it light, simple, and focus on one thing.
- masonhensley 15y ago>>"because you have to use 100% of the screen" I think the that kind of restrain on the user would make work on native mobile development side easier. All you would have to deal with is 2x views (portrait & landscape) vs all the possible combinations of web screen sizes.
- sumukh1 15y ago>> 2x views Yeah, your right. Even if you consider Android, it becomes just a bit more complicated. Your point is very true for development (It's what I love about iOS) but for design it's a challenge. It really makes you focus on the one thing. Take gmail for example. On the web, I can do 20 different things, but in iOS the choices are limited to 3-4. It's really hard to make things simple, so where you make the compromises is the challenge.
- masonhensley 15y agoI was trying to make the comparison to iOS (theoretically iphone/itouch) vs web. Whether you focus on a single native mobile environment or multiple, I kinda think the scales at least from the UX design perspective if not also the development side.