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It's hard to say because the terms end up shifting to mean various things as the genre solidifies. I personally like using roguelite for games such as Hades, in
by Bakary 4y ago
It's hard to say because the terms end up shifting to mean various things as the genre solidifies. I personally like using roguelite for games such as Hades, in which case the operating features are procedural generation, permadeath, and metaprogress with each run
- qu4z-2 4y agoYou could make a case for the genre "re"solidifying, but roguelikes as a genre were hardly an indistinct vapour before this recent craze.
- ncallaway 4y agoI’ve used roguelite the same way. It’s definitely my preferred model for the space, mostly because I’m bad at games, so the meta progress gives me the feeling of progression without nearly so much work!
- Bakary 4y agoThe design concept is absolutely perfect for working adults. Instead of having a session where you make slow progress on a very long adventure, you get an actual self-contained experience while also making some headway towards a larger goal each time.