4 ms·
Sudden feelings of guilt as I think "I should really give a few weeks of love to my unfinished roguelike." Maybe I'll get to it over this year's holiday season.
by justinlloyd 4y ago
Sudden feelings of guilt as I think "I should really give a few weeks of love to my unfinished roguelike." Maybe I'll get to it over this year's holiday season. Need to finish the multiplayer, the vendor buy/sell system, and compose the music score and I can say "done."
- krapp 4y agoYeah, I think I started mine half a dozen times.
- justinlloyd 4y agoI think I need to finish the one I've got, first, before taking on another :-)
- hypertele-Xii 4y agoGuilty. But at least I contributed to DCSS :D
- yieldcrv 4y ago> and compose the music score and I can say "done." Fiverr It looks better if you add someone else to the credits anyway
- ioseph 4y agoDoes it? I'm always extra blown away when a great game is solo produced especially if it features great art, music and sound.
- justinlloyd 4y agoWhat I posted as a comment: Nah, I'm good. What I said in my head: Having shipped a goodly number of video games, both as part of a team and as solo developer over a 20+ year career in professional game development, and a further 20 years as a hobbyist developer since leaving the game development industry, I strongly disagree with your statement. And based on the fact I am more than capable of composing my own music score, and really, I'd simply be pulling from my back catalogue AKA raiding either of my soundcloud accounts or my "abandoned ideas" directory, for several of the pieces, I don't think I should outsource one of my competencies.
- yieldcrv 4y agookay, just parallelizing your tasks, you can always throw in some of your own for easter eggs or filling in the scores
- justinlloyd 4y agoI understand what you're saying, but why would I want to outsource what I find enjoyable? I _like_ making games, and all the different creative and technical aspects of it. Why outsource my fun?