5 ms·
App Store guidelines updated with new rules for apps with NFT and ad managers
- vyrotek 4y ago> Apps may use in-app purchase to sell and sell services related to non-fungible tokens (NFTs), such as minting, listing, and transferring. Apps may allow users to view their own NFTs, provided that NFT ownership does not unlock features or functionality within the app. Apps may allow users to browse NFT collections owned by others, provided that the apps may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase. This seems like it restricts a lot of the imagined use cases folks had. You can't use them to unlock functionality.
- mattdesl 4y agoA frustrating thing to see coming from Apple, who originally had us so excited about open web protocols (death of Flash etc) but now aims to lock users into the walled garden at any opportunity. Apple sees they cannot extract their 30% cut on each NFT sale, and also sees how users might be inclined to exit the walled garden if a game/app and its assets can only be purchased outside of the App Store. It looks like with the "no functionality" clause, they've decided just to try and stop the problem altogether, before NFT usage continues to grow. It may also be that they wish to eventually release their own wallets and smart contracts (tokens/NFTs), and force all in-app activity through them to get their 30% fee.