4 ms·
Ever since sophisticated real-time 3D graphics became a thing, I've often heard the idea expressed that we could learn about history by experiencing it "first h
by TillE 4y ago
Ever since sophisticated real-time 3D graphics became a thing, I've often heard the idea expressed that we could learn about history by experiencing it "first hand". An incredible VR experience, surely.
The problem is that a meticulous recreation is really hard even if you have a bunch of historians doing the work, and very likely to reproduce a ton of modern biases without good documentation of every tiny detail. For medieval Europe, it's probably simply impossible to get right. The written record just isn't good enough.
- landhar 4y agoAlthough I agree with the problem you’ve framed. I still think the idea of building VR experiences to learn and educate about ancient times has a lot of potential. Since, to a great extent, the problem you’ve outlined extends to every medium. And I still believe that movies and books that try to capture the state of the art in our understanding of previous civilizations play a major role in getting people interested and to care about digging deeper into the topics.
- AndrewOMartin 4y agoDefile what I defile, Lisa.
- acomjean 4y agoAssasin's Creed odyssey actually has a "Tour Mode" where you can get a tour of Athens or other open world locations. They tried to make it accurate. https://www.polygon.com/reviews/2019/9/10/20859403/assassins-creed-odysseys-discovery-tour-review-ancient-greece-education-game https://www.polygon.com/reviews/2019/9/10/20859403/assassins... Of course then you get a bunch of historians on youtube complaining that this or that detail isn't 100% correct ... But thats just people
- rsynnott 4y agoThere's also an aspect of "reality is unrealistic". A modern audience would likely be baffled, by, say, brightly painted ancient Roman statues and buildings; while that was the contemporary reality, it's not at all what people expect.
- DrewADesign 4y agoI can only imagine it's incredibly difficult and would require quite a bit of subjectivity, even for academics. I don't have any insight into that. However, being a game designer, I have a related point to make: "game" output should be separated into two distinct categories when considering accuracy. They are: 1) Video games geared towards entertainment: Historical accuracy will ALWAYS take second fiddle to providing a great gaming experience, as it should. 2) "Serious" games and simulations: Some of the same academics that do all of the other research on these topics are now using game engines and 3D modelling tools to make accompanying models, and though I haven't seen any personally, probably more involved simulations. They're no more or less likely to be accurate than any other academic work on the topic. Critique by other academics seems like a pretty traditional way to advance a field even if the medium is pretty new. Assessing the historical accuracy of an entertainment-based medium seems to me a bit like assessing jokes for factual accuracy: perhaps useful as a qualitative study, but probably missing the point if it's a quantitative measure of value. That said, if the marketing copy makes specific claims, then those claims absolutely deserve to be evaluated for accuracy.