3 ms·
To be fair, there is often a better reasons to only replace a portion of ES' functionality, since doing so can save a lot of computation and space; than to repl
by marginalia_nu 4y ago
To be fair, there is often a better reasons to only replace a portion of ES' functionality, since doing so can save a lot of computation and space; than to replace ES itself, since it already exists and does a good job if what you need is the full kit.
I found myself last week reimplementing 10% of RoaringBitmap's functionality as a homebrew replacement, because doing so was 500% faster. Not that RB isn't great, but it's designed for a general problem space, and not my particular problem.
- unrealhoang 4y agocan you explain more of your problem and solution? Or is your solution open/published anywhere?