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That's an idea I hold close for many years now. I remember finding this: https://www.deviantart.com/greenhybrid/art/2d-Whitted-Style-Ray-Tracing-50028384 https
by hawski 4y ago
That's an idea I hold close for many years now.
I remember finding this: https://www.deviantart.com/greenhybrid/art/2d-Whitted-Style-Ray-Tracing-50028384 https://www.deviantart.com/greenhybrid/art/2d-Whitted-Style-... when searching for "2d path tracer".
I did a very simplistic foray in the subject: https://github.com/hadrianw/2d-pathtracer https://github.com/hadrianw/2d-pathtracer
I still hope for a full fledged 2d game with global illumination.
- pixelpoet 4y agoGreenhybrid was a former "student" of mine, I'm hopefully credited somewhere by him :) Edit: just looked, yep I'm the "lyc" mentioned in the comments. I also had planned to make a game based on the tech but never got around to it / professional rendering engines were enough of a battle. Some of my 2D path traced renders over the years on deviantArt (among much other junk/scraps sorry): https://www.deviantart.com/lyc/gallery/scraps https://www.deviantart.com/lyc/gallery/scraps and a GIF: https://www.deviantart.com/lyc/art/saturday-night-livecoding-592154146 https://www.deviantart.com/lyc/art/saturday-night-livecoding...
- ArtWomb 4y ago>>> possible to calculate the direct lighting analytically ? I don't think that is the trend the industry is following. I think all investment research is poured into neural methods and ai-enhanced sampling. Joy to be breakfasting over such illuminating (pun intended) discourse & fractal art. My interest in 2D texture synth is more toward creating the stunning graphics found in classic sega style cell shaded titles like jet set radio. So I'm into the oldskool deterministic fractal geometry techniques, and adding dynamic luminaires and guassian blur passes is enough to create cool tron glow type effects ;)