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Fun seeing that people were doing monte carlo integration for 2d lighting back in the 90s :) I assume this wasn't GPU accelerated at all at that point? I did r
by kevingadd 4y ago
Fun seeing that people were doing monte carlo integration for 2d lighting back in the 90s :) I assume this wasn't GPU accelerated at all at that point?
I did realtime 2D lighting with per pixel sprite normals and stuff like that, but I never got to the point of doing GI bounces - sophisticated direct lighting and shadows were already demanding enough without the use of programmable shader units. https://vimeo.com/1514095 https://vimeo.com/1514095
- pixelpoet 4y agoI wrote the article around the time of the Nvidia Riva TNT1/TNT2, many years before the first decently programmable GPUs (and the introduction of the term "GPU", they were still called graphics accelerators). So yeah, CPU only :) Unfortunately I can't view your video link without a Vimeo account to "prove my age" (hoover my data).