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I’m going to have to read this comment many times, but this part is totally confusing to me: > You can then cast rays through 3D space mapped onto 1D space, wi
by jb1991 4y ago
I’m going to have to read this comment many times, but this part is totally confusing to me:
> You can then cast rays through 3D space mapped onto 1D space, with one ray per GPU thread.
I can’t figure out what this actually means, to map a 3D space onto a 1D space?
- orbital-decay 4y agoThe Wikipedia page has a concise explanation for this particular sort of locality-preserving mapping: https://en.wikipedia.org/wiki/Z-order_curve https://en.wikipedia.org/wiki/Z-order_curve It also gives a potentially better alternative.