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This is really cool! Thank you for making/posting this. I played around with it for about half an hour to 45 minutes or so. I did manage to break it two or t
by robflynn 4y ago
This is really cool! Thank you for making/posting this. I played around with it for about half an hour to 45 minutes or so. I did manage to break it two or three times but I can't reproduce it reliably yet. I'll provide a proper bug report if I can figure out the exact conditions, but mostly if you go off road and get to the top of a big enough hill and then accelerate down the hill as quickly as you can and crash into a barrier you can sometimes flip yourself over it. When you do, you are no longer tethered to the ground and, instead, kind of hover above it and the road. Sometimes you can slip through the ground and the water, and all other barriers become passable.
https://i.imgur.com/YDyJa5g.png https://i.imgur.com/YDyJa5g.png
(edit: It might be related to hitting slightly awkward terrain?)
(edit 2: Got it on video, though my commentary didn't get recorded for some reason) https://www.youtube.com/watch?v=f7U-qS7P2tI https://www.youtube.com/watch?v=f7U-qS7P2tI
- anslo 4y agoThanks for the kind words! That screenshot looks like the tail-end of the road - the world despawns behind you as you drive, leaving behind this weird-looking trench. That isn't a bug, but it definitely looks like one - the plan is to add a little achievement for driving back that far, so that people will know it's expected behaviour. Don't worry about replicating bugs, or finding exact coordinates; I've been seeing them all stream in on my analytics backend, and they come with all the metadata I need :)
- robflynn 4y agoOh, nice re: the analytics backend. Good thinking! This project has prompted me to dust off some code I was working on a couple years ago, I'm excited to play around with it.