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> This would be great for Rally racing games I'm pretty sure the tracks in Dirt 4 were procedurally generated. This made them feel extremely generic and bland
by Toutouxc 4y ago
> This would be great for Rally racing games
I'm pretty sure the tracks in Dirt 4 were procedurally generated. This made them feel extremely generic and bland compared to the hand modelled tracks in the sibling-series Dirt Rally.
- galangalalgol 4y agoThat is also why Bethesda switched from procedural generation for Daggerfall to hand built for Morrowind. I have to wonder if we could train a model now to do this stuff? For terrain it is mostly mappable to an image anyway. Could fix undercut cliffs in a post processing step using voxel models instead. Probably not a very good database to pull from for underground stuff though if you want to generate dungeons.
- anslo 4y agoYou're right - I spent a while looking for existing procedural driving games before I started, and seeing how disappointing the Dirt 4 implementation was was all the motive I needed. Thanks for the kind words.