3 ms·
I'm reminded of a previous article and discussion from January: "Shock Stat: More People Own Items in Second Life Than Own NFTs" [1][2] [1] https://nwn.blogs.c
by wildrhythms 4y ago
I'm reminded of a previous article and discussion from January: "Shock Stat: More People Own Items in Second Life Than Own NFTs" [1][2]
[1] https://nwn.blogs.com/nwn/2022/01/second-life-nft-ownership-rate.html https://nwn.blogs.com/nwn/2022/01/second-life-nft-ownership-...
[2] HN discussion: https://news.ycombinator.com/item?id=29789584 https://news.ycombinator.com/item?id=29789584
- lupire 4y agoNot shocking aItemst all. in second life actually mean something (in-game), and cost far far less than most NFTs.
- antifa 4y ago> Second Life hasn’t been “hot” in the tech world since 2008 This would be a bit more damning if the claim was "More People Bought Items in Second Life _in 2022_ Than Own NFTs". I'd expect _anything_ that started in 2008 and hasn't formally died to be more successful than something that's barely had over a year in the market.