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Strongly disagree. Every time I read about the benefits of Wayland, I read shopping list of stuff I don't care about and don't want. I don't give a stuff about
by lproven 4y ago
Strongly disagree.
Every time I read about the benefits of Wayland, I read shopping list of stuff I don't care about and don't want. I don't give a stuff about techie nerdwank like refresh rates, tearing, video smoothness, triple buffering and other pointless implementation details that it is the entire job of a GUI to make go away.
What I care about is that I plug in a screen, I drag a window onto it, and it stays the same size. That my window can straddle two screens and still work. That I can resize it across as many screens as I want.
I want it to work and I want how that happens to be invisible.
Wayland, as far as I can tell, is about xNix graphics programmers complaining about how hard the job is, I'm afraid.
- BearOso 4y agoFrom what you describe we actually strongly agree. This stuff should work and be invisible to the user. I just meant that the environment should expose the DPI details to the programmer and not pretend everything is low dpi like it's always been. Wayland is about a bunch of amateur programmers learning for the first time how graphics work, individually and separately all in parallel. Wayland needed to have a bigger, definitive core library designed by experienced developers. What we've got now instead is a myriad of low-level graphics implementations, none of which handle edge cases very well.