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A chill driving game with procedurally generate scenic landscapes
- rsync 4y agoOh, I thought this was "Desert Bus"[1] ... [1] https://en.wikipedia.org/wiki/Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus https://en.wikipedia.org/wiki/Penn_%26_Teller%27s_Smoke_and_...
- alun 4y agoOP could add an optional online mode where you occasionally see other drivers cruising around and make it so that you'd just go through them as if they were ghosts if you tried to crash into them
- deleted 4y ago[deleted]
- mysterydip 4y agoIt would be nice if autodrive was on to start so that those on mobile could see it in action, even if control is currently not possible.
- Markoff 4y agoyou can tap even on mobile on autodrive button and it will work fine
- frogulis 4y ago"What did you expect" - ha! Nice. The keyboard controls could definitely feel snappier, but once I got a feel for the mouse controls I settled right in. And taking the coach offroad is super fun!
- M4v3R 4y agoWow, I didn't expect I will like this as much as I did. This is a really neat idea and could probably be turned into an actual product. If the author added some more content (like some landmarks sprinkled on the landscape every now and then, possibly some varied terrain eg. bridges over rivers, cities/villages, windmills, dams, maybe some simple wildlife, etc.) and released it on PS4/PS5 for few bucks I can imagine it could sell pretty well. Edit: Seems there's actually a way to support the developer on Ko-Fi: https://ko-fi.com/slowroads https://ko-fi.com/slowroads Edit 2: Also props for good optimisation, it runs flawlessly on my M1 Macbook even on the highest setting.
- aniforprez 4y agoIt actually does generate bridges over bodies of water. If the road goes over a lake/river, it creates a simple bridge over it. I'm not sure if there are other bridge types I'm not sure I want cities but I agree with adding a few villages and landmarks
- M4v3R 4y agoYeah cities might be overkill, but small villages you can just pass through would add in to the chill atmosphere of driving the countryside.
- EwanG 4y agoIf we're putting in requests, my two would be a forest setting (would allow the Autumn option to be more colorful - particularly with some Aspen) and a Mountain/steep valley option. And yes, please advise when it's available for sale :-)
- anslo 4y agoThe next location I add may well be a denser forest in the mountains - I'm picturing tunnels, fog, and snow at higher elevations. I don't plan to sell it, but you can follow my twitter for updates. I'd like to keep it freely available if I can :) https://twitter.com/anslogen https://twitter.com/anslogen
- khold_stare 4y agoWhy not both? Have a free version and a paid version with more features/terrains/cars etc.
- EwanG 4y agoMade a KoFi contribution. Perhaps one of your "goals" can be to hit a level where you can keep it freely available?
- 4y ago
- aniforprez 4y agoI wish the autodrive had a defensive driving option. As it is, it goes at 120 kmph on these windy roads and takes over the entire available space including the opposing lane. Wish you could limit the speed for a more relaxed cruise This is very lovely and really relaxing (aside from the crazy speeds the autodrive goes at haha). Kudos to the creator! Btw if you haven't tried the numerous options to change weather, time of day, vehicle and even planet, go for it! There's a surprising amount of options OH! I'm just finding out that there's a lock that's next to the speedometer that limits how fast the car goes! Damn this is so neat!
- cousin_it 4y agoAdding a distance-dependent blue tint would increase realism a lot.
- anslo 4y agoThere is a nice way to set fog to be two-tone - I'll play with that and see what I get. The default Summer mode has quite a distant fog, but the morning/evening weathers are a little mistier.
- deleted 4y ago[deleted]
- cousin_it 4y agoI don't mean fog, I mean just the fact that air is blue, so things get smoothly bluer with distance (or rather, more sky-colored). Check out any mountain landscape, nearby trees are green and distant ones are blue: https://live.staticflickr.com/1009/531101849_a7d297e0cc_b.jpg https://live.staticflickr.com/1009/531101849_a7d297e0cc_b.jp...
- anslo 4y agoTrue, though in practice that's the way fog is applied in the shader. With the two-tone setup I can have a blue hue in the foreground transitioning into the hard white at the edge of the view dist.
- xeonmc 4y agoThis would be great for Rally racing games, since it's all about reacting to unknown terrain. Also, it would be better if mouse steering is damping impulse based, i.e. every frame the steering position exponentially decays, mouse position resets to center and the change is added as impulse on the steering position. sensitivity = max_ang / ( screenwidth/2 ) decay_rate = 6.0 frame(dt){ dx = mouse.x - center_pos mouse.reset() steer_ang += dx*sensitivity steer_ang.clamp(-max_ang,max_ang) steer_ang *= exp(-decay_rate * dt) }
- anslo 4y agoThanks! I'll give that a go and at least add it as an optional alternative, if not the default :)
- xeonmc 4y agoOh, and I noticed that the tyres don't seem to respond to the steerangle changes immediately, instead it seems to slowly interpolate towards it. Not sure if it's cosmetic and does not represent the logical wheel state, but if it does then you might want to change it so that the steer-bar position directly sets the wheel angle, otherwise they'll end up being derivatives of derivatives making it extra sluggish.
- aliqot 4y agobike doesnt lean
- erwincoumans 4y agoAny chance for joystick controls?
- whoopdedo 4y agoYour description is that steering decays then has mouse impulse added, which makes sense to me. But the code decays the steering after adding the delta-X. Is there a reason for that?
- pmontra 4y agoIf you're on mobile enable autodrive (the wheel icon at the bottom) and enjoy being a passenger.
- doctor_eval 4y agoLooked for this but it doesn’t appear on iPad
- jstanley 4y agoReally neat! My only complaint is that the handling is very sluggish. Also it might be nice to have a first-person vew, maybe the camera view contributes to the sluggish feeling. I love the procedurally-generated landscapes. It really captures the feeling of driving on unfamiliar roads. I'm curious how the physics works. Is this using raycast wheels? A couple of years ago I made a racing game for Oculus Quest using Godot[0], based on Godot's "VehicleBody", and getting the physics to work satisfactorily was a major headache. But a procedural world would have made it so much cooler. [0] https://sidequestvr.com/app/1403/ghost-racing-vr-wip https://sidequestvr.com/app/1403/ghost-racing-vr-wip
- xeonmc 4y agopress c [0] https://www.youtube.com/watch?v=rLB6rP3KHcc https://www.youtube.com/watch?v=rLB6rP3KHcc
- jstanley 4y agoNice, thanks.
- meheleventyone 4y agoThe author did a little write up here: https://anslo.medium.com/slow-roads-tl-dr-a664ac6bce40 https://anslo.medium.com/slow-roads-tl-dr-a664ac6bce40 By the sounds of it they’re doing a very simple sim with raycast wheels and not using a rigidbody physics engine.
- kqr 4y agoInteresting that they generated terrain first and then tried to fit the road onto it (with the headaches involved, like getting stuck on peninsulas) and not generated road first and then surrounded it by terrain!
- anslo 4y agoI figured that was the best way to get organic-feeling roads stitched seamlessly into a far-spanning environment. I also didn't recognise at the time just how hard it would be, but I still think it was the right choice.
- sour-taste 4y agoLove it! If feel like you should lean into the landscapes, which are the biggest draw, by not penalizing driving off the road as much. Maybe dirt roads with some more floaty handling but not the speed penalty? Great work!
- anslo 4y agoIt isn't intentional, that's just the physics of low friction on steep slopes. But you're right, nearly everyone starts by immediately seeing how far off-road they can drive, so it wouldn't be a bad idea to better support that :)
- gus_massa 4y agoSome underwater features would be nice for people that likes to try silly things. [Note: It was difficult to reach the water. Most of the time it has some protection, that makes it more realistic. But I finally found a part without protection :) . )
- muznar 4y agoGot me surprised when I realized it is a browser game. Driving off-road in Hills gives Just Cause 3 wingsuit over fields vibes. Feedback, Off-World was incredibly laggy.
- Markoff 4y agoGreat idea, but landscape is not very realistic, I'm driving next to sea or huge lake going uphill, then driving further away from sea, all the time going uphill and after some time I'm back at coast at same elevation where I started while going all the time uphill and NEVER going downhill. Also why is autodrive driving in the middle of the road and not in the correct lane?
- anslo 4y agoThat's interesting - the sea plane is set at a y position of 0 so I can't imagine how that could happen... You can press F3 to get a debug overlay showing your position, maybe you could verify that the Y value looks correct? Autodrive is in the middle of the road because it was much easier to implement. I'll see if I can get around to letting you choose a more legal lane-follow option.
- _nalply 4y agoI think what happened is that some people perceive they go upwards even when going flat. I discovered that after I once tried to stop at the top of a hill but already was beyond the top because the car started to roll down by itself. Perhaps you could adjust some angles of view?
- anslo 4y agoI think you're probably right. The camera's pitch exactly matches the car's pitch, so I'll fiddle with having it maybe only take 50% from it.
- Markoff 4y agothat's what I tried, it always rolls back and I went clearly long time uphill and at best only flat, but clearly never went downhill to make up for same elevation as I gained to be back at same level with sea where I end up no matter how long I go uphill
- tokamak-teapot 4y agoWhen driving down country roads in the UK, it's normal to drive in the middle of the road - or entirely on the other side of the road, briefly, if: * You have a clear view of the road ahead * You're wanting to drive fairly quickly, which is when this road positioning can help
- anslo 4y agoNeat, this is my project - thanks for sharing! For anyone interested, I have a brief overview post up on Medium while I work on a deeper technical write-up: https://anslo.medium.com/slow-roads-tl-dr-a664ac6bce40 https://anslo.medium.com/slow-roads-tl-dr-a664ac6bce40
- guiltygods 4y agoThis would be great for spin cycles and exercise bikes. many bikes now come with BLE controllers that transmit speed and cadence information that could be used for speed controls. The directional controls can be emulated by a keyboard emulator (arduino based) etc.
- Ciantic 4y agoAuto-drive could go slower and stay on it's lane for extra relaxation. Currently I just kept wondering, that driving on a middle of a road with such a tight corners seemed like dangerous.
- 2Gkashmiri 4y agoi loved the drive but the speed is offputting.... i mean it only seems to work when i am like 100km, something that autodrive does while i can expect a mountain winding road to be comfortable at 20-50 because of twists and turns? like there is 1. incline effect on the speed (up turns down speed and going down increases) 2. snow effect on wheels 3. traffic mode 4. like above, speed responsiveness at slower speeds 5. gear shifting thank you for building a great product
- dtgriscom 4y agoRats! No underwater texture!
- keyle 4y ago"The edge" is a pretty amazing place at sunset. Well done.
- smusamashah 4y agoI have RTX 3080 but fps is low. - Distance: Ultra - Render scale: 0.75 - Detail: Low Even if view distance is low, setting detail to med lowers the FPS.
- meheleventyone 4y agoYou might have GPU acceleration turned off in your browser settings.
- anslo 4y agoThis has been an issue for a couple of people, yeah - I mention it in the FAQ but I'll probably make a more obvious warning when I detect a low FPS
- smusamashah 4y agoIt turned out to be a broader issue. Firefox was behaving the same. Reboot didn't work either. There is a setting in window 10 control panel to set choose GPU for selected apps. That worked.
- fho 4y agoSome time ago I added ABS, traction control and some torque vectoring to the Unity CarDemo ... that made the supercar surprisingly handable (is that a word?) even with acceleration levels increased to insane values. Especially with keyboard control (ie full tilt left or right) the car would not spin out in curves. Maybe you get a kick out of implementing some "electronic assists" for your car?
- fho 4y agos/handable/handleable/ ... note to self: write out the words in your head correctly :-/
- JoeAltmaier 4y agoFun! Nothing in the lakes; nothing under the sea. Just boring half-light and featureless bottom. Would be nice to see it populated And you can't hit anything! Can drive right through forests, ghost trees.
- bramgn 4y agoThe mouse wheel controls your speed. I wasn't aware of this at first.
- commandlinefan 4y agoMan, I wanted something like this when I was a kid. (I liked it as an adult too, but I immediately drove off the road deliberately… just like I would have when I was 12)
- aitchnyu 4y agoAround 2000 when I was 11, there was a language called Darkbasic that had a 3d cave runner demo with a procedurally generated track. I made it faster and played it. http://vplanet.petesqbsite.com/arch128.shtml http://vplanet.petesqbsite.com/arch128.shtml
- Kkoala 4y agoNice, looking great. Roadster feels like a super heavy electric car though :D Controller support would be great. Or I wonder if there is already some way to map the controller inputs? Browser extension maybe
- anslo 4y agoI've heard it's mappable on a steam deck, but I don't know about others. Controller support is one of the most-requested features, so I'll be trying to work on it this coming week. Thanks!
- quasarj 4y agoExcellent! Yes, it would be much more chill if I didn't have to use keyboard steering :)
- MrFoof 4y agoWell, the roadster is also a 2+2 coupe reminiscent of a 5th generation Chevrolet Camaro, which is ~3860lbs (1750kg) for a V8. A roadster would be a 2-seat convertible (no C-pillar), like a Mazda MX-5 (Miata) or a Porsche Boxster.
- annoyingnoob 4y agoThere is something fun about a flat earth with cartoon physics.
- marssaxman 4y agoThis is really soothing and nice! The endless explorable landscape is what I wished games could be like when I was a kid. Any way you could offer an alternative to WASD controls for those of us who aren't using standard keyboards?
- tech-historian 4y agoLooks like you can use the arrow keys too.
- greggh 4y agoThe only correct play is to drive forward a few hundred yards, do a u-turn and drive back past where you started. Very entertaining. Especially when you fall off into the ocean and earn an achievement.
- pmontra 4y agoI turned right, drove up the hill in the woods, down to a lake, kept going on the bottom of the lake and arrived to The Edge. Nices views from the top of the hills.
- hinkley 4y agoOne of the vehicle options needs to be a Lotus, and it should convert into a submarine when you hit the water.
- chrisdalke 4y agoNice! Loved driving around and trying to break the physics. At first I was disappointed you couldn't leave the road until I found you just needed to use more speed + boost. After that I spent all the time driving off-road. I drove backwards at the start and clipped into some geometry, causing the car to gain a ton of vertical velocity and fly high into the air up to the clouds! When it dropped back down it bounced around a lot. Found you could reproduce this by finding where the road surface was clipped and gain some speed before entering it. This made me think: You should add some planes! Had a great time exploring.
- pull_my_finger 4y agoThere are some less hilly areas you can leave the road easily, there's something of an achievement when you manage to careen off a cliff that says "The edge: what did you expect" or something to that effect. To be clear, I did not expect to continue flying through the air like an airplane going through turbulence (which is what happened)
- thrill 4y agoNice ... needs the occasional pair of superbikes blowing by for realism. :)
- tech-historian 4y agoI really enjoyed these settings: - Autopilot on - Using the motor bike - Setting roads to "casual" - Season to summer - Cycle timer of 3 minutes - Setting cruise control to max 120 - Hitting "c" until you get complete first person view - View distance: Ultra - Detail: Ultra Very cool experience, sort of put me in a trance a bit.. and I can't quite put my finger on why!
- dendrite9 4y agoI did the same type of thing with the moon but I had to cycle the camera views a bit until I was comfortable.
- crazygringo 4y agoWhen I set it to 15 mph it feels like a really nice screensaver. Which, really -- turning this into a screensaver for mac/pc that skipped the sound and slowly/gently cycled through days and seasons would actually be really nice! At least on my M1 MacBook Air it seems to be pretty low CPU usage.
- xtirpation 4y agoI don't know if there are other achievements but the one with the "What did you expect" text popping up really made me laugh. Good foresight anticipating players like me.
- mtoddsmith 4y agoHow about some relaxing driving music?
- xeonmc 4y agoMaybe some Eurobeat
- TheRealPomax 4y agoA small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D
- picture 4y agoThere is a cruise control option to the lower right. You can choose a slower speed
- TheRealPomax 4y agoSure, but if the title of the site is "slow roads" and it's billed as "slow and chill", then careening down a road with half your car in the oncoming traffic lane at 80 miles an hour by default is not a good default. It's a bit like a "ambient study music" site that plays darkstep with flashing lights when you press "just play me something to study to" =)
- deleted 4y ago[deleted]
- anslo 4y agoHa, true. I'll see to making it a little less reckless, and probably give a setting to have it follow a lane, if it isn't too difficult. The idea of a "slow road" is more about taking the scenic route - back roads like these tend to have some of the highest speed limits, at least in the UK.
- em-bee 4y agoi found the bus averaging 80km/h pretty realistic. what felt wrong was the acceleration. it would go to max speed on a straight road even if there was a curve just a few hundred meters ahead. perhaps reducing the acceleration when autodrive is on will help. maybe you can add a self learning component. every time the vehicle bumps the barrier, it was going/accelerating to fast.
- krylon 4y agoThis is really cool! It's a bit much for my puny laptop, but it's fun!
- ibdf 4y agoThank you for acknowledging that I made it to the edge :)
- comprev 4y agoKudos to the developer! I'm a huge fan of open world driving sims (Forza Horizon series) and find the endless roads (and the long races) a great way to unwind. Knowing the roads is one thing, but add in changing weather conditions and general road traffic, each corner can be different each time you go round. Certainly keeps me on my toes!
- coldcode 4y agoDriving off road works too! One thing I wish it had was a look around function so you could admire the scenery when not driving.
- bohadi 4y agoThis is really cool. I was reminded of the following thread on elaborating the illusion of engine sound https://news.ycombinator.com/item?id=32367979 https://news.ycombinator.com/item?id=32367979
- dQw4w9WgXcQ 4y agoRequesting a max air-time feature!
- siva7 4y agothis is fun on lsd
- remram 4y agoFor anybody else on mobile, I found this video of it: https://youtu.be/mEDywA7aVLo https://youtu.be/mEDywA7aVLo
- zestyping 4y agoThis is a really minor detail, but — how long are the lane dashes? It looks like they're 50% white, 50% space, but in real life they are actually a lot longer and spaced a lot farther apart than most people think. A tiny detail to consider if you're going for realism. Examples: https://www.google.com/maps/@37.9700533,-121.9225333,59a,35y,317.42h/data=!3m1!1e3 https://www.google.com/maps/@37.9700533,-121.9225333,59a,35y... https://www.google.com/maps/@37.9700286,-121.9224894,3a,60y,57.11h,63.27t/data=!3m6!1e1!3m4!1sWJrrsUK2Q2gVw_MTxAooCA!2e0!7i16384!8i8192 https://www.google.com/maps/@37.9700286,-121.9224894,3a,60y,...
- bbrks 4y agoA typical single lane road in the UK under national speed limits (60mph) have dashes that look like these - if not opposite (longer lines with shorter gaps) Based on some other road details, like the barriers, bollards and road signs, I'd say it was modelled fairly realistically on UK roads. https://maps.app.goo.gl/r2ZfKdv9eVUPm4H89 https://maps.app.goo.gl/r2ZfKdv9eVUPm4H89
- anslo 4y agoBingo - the dash spacing is still wrong, but it's based on the roads you might find around the Peak District (Cat and Fiddle, Snake Pass, etc.). I didn't reckon many people would mind the line spacing, but it'd be an easy fix
- zestyping 4y agoWow, I was so wrong! TIL, and sorry I imposed an incorrect assumption.
- em-bee 4y agoi seem to remember that i have seen them vary in length, and i have the distinct impression that the length variation is dependent on the suggested speed. that is, shorter dashes if you should go slower, longer dashes if you can go faster. the specific details probably vary from country to country.
- behnamoh 4y agothe Mars terrain is interesting. Also, I found out that the car can go just as fast in reverse gear!
- shadowgovt 4y agoI appreciate the player is rewarded for going offroad. That was fun. :) I noticed as I approached the edge that large square tiles started to show up (the terrain was still contiguous until I go all the way to the edge, but it divided into uniform-sized squares by increasingly-high dirt walls with no collision detection). I wonder what caused that?
- horsellama 4y agowow, now I can drive on the snake pass from my browser :) kudos!
- error_salad 4y agoNeat! Will you release the source code?
- karmakaze 4y agoI think this would be way better if it could work with only the mouse. LMB/RMB for brake/accelerator and moving mouse left/right for proportional steering with steering position visual feedback. I've always also preferred the more immersive inside-out view where the view rotates directly with direction of motion rather than the overhead/behind view.
- PedroCandeias 4y agoThis drives really nicely. Reminds me of some good driving games from the 90s when a keyboard was enough. It's so well done, thanks for sharing!
- robflynn 4y agoThis is really cool! Thank you for making/posting this. I played around with it for about half an hour to 45 minutes or so. I did manage to break it two or three times but I can't reproduce it reliably yet. I'll provide a proper bug report if I can figure out the exact conditions, but mostly if you go off road and get to the top of a big enough hill and then accelerate down the hill as quickly as you can and crash into a barrier you can sometimes flip yourself over it. When you do, you are no longer tethered to the ground and, instead, kind of hover above it and the road. Sometimes you can slip through the ground and the water, and all other barriers become passable. https://i.imgur.com/YDyJa5g.png https://i.imgur.com/YDyJa5g.png (edit: It might be related to hitting slightly awkward terrain?) (edit 2: Got it on video, though my commentary didn't get recorded for some reason) https://www.youtube.com/watch?v=f7U-qS7P2tI https://www.youtube.com/watch?v=f7U-qS7P2tI
- anslo 4y agoThanks for the kind words! That screenshot looks like the tail-end of the road - the world despawns behind you as you drive, leaving behind this weird-looking trench. That isn't a bug, but it definitely looks like one - the plan is to add a little achievement for driving back that far, so that people will know it's expected behaviour. Don't worry about replicating bugs, or finding exact coordinates; I've been seeing them all stream in on my analytics backend, and they come with all the metadata I need :)
- robflynn 4y agoOh, nice re: the analytics backend. Good thinking! This project has prompted me to dust off some code I was working on a couple years ago, I'm excited to play around with it.
- tagami 4y agoFor fun, I went off-road immediately and ended up floating over the ocean after a few minutes
- wishfish 4y agoThat's very well done. I was pretty happy about turning my Camaro into a Jeep and being able to go off-road for miles before finally running out of map. The fall and winter modes are especially evocative. Winter with fog or winter with night reminded me so much of driving in Utah.
- wizofaus 4y agoVery neat, but also made me very glad we don't actually have to steer real cars using a keyboard!
- purplecats 4y agothis is awesome! i love having a web-based chill car game like this to play to calm down, let my brain chill, and play it when im in bed or the middle of thinking or in between meetings. for the last 5 years or so, its been this game for me: http://uploads.ungrounded.net/alternate/1099000/1099839_alternate_46125_r3.zip/ http://uploads.ungrounded.net/alternate/1099000/1099839_alte... you can see its very similar vibe to yours. in case you shut down the site, is there a way i can download this for personal use so i can host it on my own servers (in the event you take it down)? thanks for making and sharing!
- kybernetyk 4y agoNice. Do you have a V8 mode?
- mlok 4y agoVery nice creation ! But sad that AZERTY keyboards are often forgotten in mini games. The game is not really playable outside QWERTY keyboards. (Arrow keys would be a good alternative too)
- marssaxman 4y agoI had the same concern, but it turns out the arrow keys already work! They're just not mentioned.
- anslo 4y agoRookie error on my part, apologies - I was needlessly agonising over having to make string comparisons in my input controller. This week I'll be refactoring it to use a map, and be adding some UI for remapping.
- meheleventyone 4y agoYou can also map to physical key codes: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...
- mlok 4y agoThank you for caring for this :)
- hanklazard 4y agoLots of fun! My favorite part was taking the motorcycle off-road and doing wheelies :)
- deleted 4y ago[deleted]
- PhasmaFelis 4y agoI would like an engine noise that's more of a deep rumble and less of a high-pitched whine. But this is nice.
- atentaten 4y agoGreat job. Reminds me of an old pc game called Vette! I played as a kid.
- MaxBorsch228 4y agoProcedural landscapes are such a fun thing. When I was in high school I read about perlin noise landscape generation technique in a random blog post. I shared the technique with a friend and he was very excited. A week later he presented a program which rendered Minecraft-style landscapes in ortho projection. A few more weeks passed and he added 3D perspective (using alien tech called "projection matrices"), water reflections, grass and day-night cycle animation with shadows from Sun and stars. All this using Pascal and some primitive bundled-in 2D graphics lib. Another related high school memory is Audiosurf game, where the road and environment are generated using an algorithm based on music tempo. What if we replace this algo with a modern generative model? Probably literally a bad trip.
- thom 4y agoThis isn't chill. Surely you have to assume people are going to hold down W but not necessarily want to go at uncontrollable speeds?
- saint-loup 4y agoMe: nice, a chill, contemplative game, just what I need. Also me: try to counter-steer at 100 mph.
- otikik 4y agoIt's chill when you drive into the water, I wish they added some bubble sounds to complete the effect.
- bhelkey 4y agoI love the cruise control and auto drive options. I don't find the default cruise speed very relaxing and appriciate being able to bump it down. A feature request that, if I were you, I would probably say no to: It would be cool to have URL flags to load with auto-drive on and cruise control at a certain level. I think it would be fun to easily share what I find relaxing about this. Also it would be a kinda cool default new page.
- anon25783 4y agoI got really weird results when I set the seed to 0099FF - not the decimal value of 0x99FF, I mean the literal string "0099FF". I got all kinds of terrain generation glitches including one where the surface on which my wheels rested was a good 50 feet above what the texture was applied to.
- drewtato 4y agoIf anyone is looking for this but as a more complete game, check out art of rally: https://artofrally.com/ https://artofrally.com/
- yreg 4y agoI've spent a lot of time in GTA V doing exactly this and nothing more.
- bitwize 4y agoIt popped up a message saying "Hold shift to increase acceleration". But I got the feeling that I was playing it wrong if I went far above 40 mph, so the shift key seems perfectly useless. Lovely countryside -- very evocative of winding country roads in the southern or midwestern USA -- but I get stressed out when driving even in a simulation; real world driving is worse, so I'm not feeling the "zen".
- noobermin 4y agoThis is a lot to ask for but damaging the car would make this into a fantastic game.
- lawrenceyan 4y agoTeaching the self-driving mode to drift would be pretty cool.
- yellowapple 4y agoGot an achievement for driving off the edge of the terrain. 10/10.
- hansvs 4y agoI really like this, nice work! Only thing missing for me is police sirens with flashing lights chasing me, on coming traffic, and Limp Bizkit and Bush playing in the background.
- andrewstuart 4y agoCan you add a URL option so it goes straight into self driving mode, without any need to click anything?
- psychoslave 4y agoNice and funny. Adding more details in grasses would make it awesome. The sounds are especially nice. On physics side, the car will really stick to the ground, even when jumping beyond a hill. Also, where are the horse/dragon versions? :D
- yreg 4y ago>the car will really stick to the ground I've got some airtime on the Moon map.
- zelphirkalt 4y agoDid I hear anyone say "Desert Bus"?
- myuzio 4y agoI love it, I'm not the only person who likes to drive fake cars to relax.
- whiddershins 4y agoThis is really great!
- Asooka 4y agoTook some finagling, but I made it off the road and onto the endless meadow. Really fun to slide around on and try to avoid the trees. Can't comment on the road driving, as I never spent more than a minute on it. I'm surprised you have an effect for driving underwater, too.
- anon235236 4y agoHow about re-creating the classic "Desert Bus", where it's still a straight road, but with more interesting scenery
- bitL 4y agoFeels like Test Drive 1, cliff/mountain combo, pretty relaxing.
- michal_f 4y agoCar is too big, barely fits in lane :)
- mvanbaak 4y agoNice, would be nice if it could switch to dvorak so wasd is actually ,aoe Makes it easier for me to drive ;P
- bitL 4y agoI like the weather/lighting effect when pressing Q.
- rjmunro 4y agoIt looks great, but I can't stand the wasd controls. Please let me control steering with one hand (e.g. z-x or a-s) and acceleration/braking with the other (e.g. k-m). Supporting the gamepad API would be ideal.
- JeanMarcS 4y agoYou can also use the arrows, so may be a combination of arrows / wasd will suit you ?
- JeanMarcS 4y ago"Critical Error Apologies - please click below to continue with a different generation seed. Your distance progress will carry over. This error has been recorded for investigation." Well, I guess that's what you get from leaving the road and continue driving through the hills. Sorry to broke it, I was enjoying driving those hills and was impressed to not hit a "border" of the world. I thought it would happen sooner to be honest.