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You’re just describing carefully designed video game mechanics for adaptive hitboxes. The game is effectively giving you a way more massive hit box when you’re
by dagmx 4y ago
You’re just describing carefully designed video game mechanics for adaptive hitboxes.
The game is effectively giving you a way more massive hit box when you’re not scoping than when you are. In turn you are more likely to hit something but you usually do lower damage and bullets will prefer the torso hit box, so you’re unlikely to get a head shot.
- Nextgrid 4y agoIs that really true in PC, multiplayer shooting games?
- dagmx 4y agoYes. Adaptive hit boxes are a staple of FPS games for time immemorial. Since you emphasized PC I assume you’re also thinking of aim assist on consoles. Those are related but different techniques to help gamers. Aim assist moves the reticle closer to a hit box centre in screen space. However it doesn’t increase the hit box size because you’d often have overlapping hit boxes in screen space. Adaptive Hit boxes exist in world space and grow and shrink accordingly to user aim mode.