4 ms·
100% It feels like character movements haven’t changed much in the last 20 years. Which is a shame because the visuals are great, but let down by 2006 style an
by jayflux 4y ago
100%
It feels like character movements haven’t changed much in the last 20 years. Which is a shame because the visuals are great, but let down by 2006 style animation.
- porknubbins 4y agoYeah its to the point where you can instantly recognize someone doing a parody of a GTA character walk. I have no idea how it is implemented but it looks as if character limbs move at a smooth constant speed. As a runner I have seen graphs that show human locomotion is in fact made up of brief bursts of speed followed by a sharp decceleration. I’m sure they could model this but its probably not a major priority.