3 ms·
I feel for all those game devs, making something realistic is a lot of work but it's hard to be impressed. Something has to be hyper-real to compete with realit
by mastax 4y ago
I feel for all those game devs, making something realistic is a lot of work but it's hard to be impressed. Something has to be hyper-real to compete with reality; it's why over-saturated images are so common, a more realistic rendition just doesn't capture it.
I just finished Horizon: Forbidden West, and the more fantastical setting let the devs stretch their legs. (Coincidentally, Guerilla Games are from Amsterdam). Few moments of that game aren't jaw-droppingly beautiful. I frequently heard my companions "can we go now" dialog lines because I was crouched down staring at the moss. And I played half the game at 720p30 MPEG compressed with PS Remote Play because I didn't want to take over the TV. When I moved the ps5 to my desk it was like seeing it again for the first time.