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I don’t see anything super impressive that could be attributed to CoD developers. I think most of this really advances in hardware that allows more lighting, hi
by haxorito 4y ago
I don’t see anything super impressive that could be attributed to CoD developers. I think most of this really advances in hardware that allows more lighting, higher quality textures and more polygons.
But even with all of that, this isn’t looking incredibly realistic. There are games and engines that done it little more convincing
- denysvitali 4y agoCompare it with Zuckerberg's Metaverse: https://i0.wp.com/mustanid.net/wp-content/uploads/2022/10/Mark-Zuckerberg-himself-spits-on-his-own-metaverse%E2%80%A6.png?w=768&ssl=1 https://i0.wp.com/mustanid.net/wp-content/uploads/2022/10/Ma...
- synu 4y agoThis looks like a 2002 Nintendo GameCube release called like “World Baby” (Credit https://twitter.com/cd_hooks/status/1559665074868031490 https://twitter.com/cd_hooks/status/1559665074868031490)
- charcircuit 4y agoWhat is the point of comparing it with Horizon Worlds? The games have a different art style, have access to a different amount of compute power, and are targeting different frame rates and resolutions.
- TheAngush 4y ago> I don’t see anything super impressive that could be attributed to CoD developers. I think most of this really advances in hardware that allows more lighting, higher quality textures and more polygons. Who do you think is making the lighting, textures, and polygons? Who do you think is coding the engine for it?