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This is a great writeup, but it's the simplified view. The hard part comes when you need to consider pixels that aren't 100% opaque.
by mark-r 4y ago
This is a great writeup, but it's the simplified view. The hard part comes when you need to consider pixels that aren't 100% opaque.
- jbverschoor 4y agoIt's probably better to fiddle around with some OpenGL / WebGL blendmode tool and see what's actually happening, and why you'd use certain modes in certain cases