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> The customers hated it. Sigh. You screwed up. You gave the users what you wanted to give, not what they wanted. You must always test & iterate. > The next r
by zasdffaa 4y ago
> The customers hated it.
Sigh. You screwed up. You gave the users what you wanted to give, not what they wanted. You must always test & iterate.
> The next release had a lot more text.
Yes, I was too general - different interface needs must get different interfaces. Sometimes icons aren't appropriate, sometimes icons + text is better, sometimes you have to get creative.
> For one thing, icons tend not to translate well
I said that.
> We're best off using ISO icons[0], but designers hate them, and always insist on reinventing the wheel.
That's a flaw in the designers, not the icons then. Are you blaming the icons for that failure?
Edit: those icons don't seem to have anything to do with standard computer desktop UIs AFAICS, am I missing somethign?
- ChrisMarshallNY 4y agoI don't understand the hostility. I simply told a story about one of the many "bad judgment" stories that I have encountered, and the lessons learned, therein. I wasn't asking for judgment.
- zasdffaa 4y agoWas intended as blunt, not hostile (how does it come across hostile?). WRT 'giving the users what you want not what they want', that's a classic mistake I've made several times and finally learnt from. Hopefully you can get there faster than I did.
- ChrisMarshallNY 4y agoI did, many years ago. The story is from about 1993.