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I don't know about Flash, but I'd say this is a bit unlikely. You need special shader programs for custom antialiasing tricks like FXAA. For WebGL, you should
by exDM69 15y ago
I don't know about Flash, but I'd say this is a bit unlikely. You need special shader programs for custom antialiasing tricks like FXAA.
For WebGL, you should be able to write the shaders and a multi-pass renderer framework that does the antialiasing. However, with WebGL, you're constrained to using somewhat simpler texture formats than you have available with a modern desktop. If you have to use 8 bit RGBA textures, you will probably suffer from color banding and other nasty artifacts compared to 16 bit floating point textures that are normally used on the desktop.