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I came here to find an excuse to mention Parkitect. Controlling the sight-lines of your park to hide employee pathways and deliveries in order to be more Disney
by squeaky-clean 4y ago
I came here to find an excuse to mention Parkitect. Controlling the sight-lines of your park to hide employee pathways and deliveries in order to be more Disney-like is a great feature. Simultaneously fun and infuriating.
- Asooka 4y agoEh, just slap blank beige walls everywhere and the peeps are happy. Obviously the game can't be expected to rate aesthetics, but the excitement of making a nice park is a bit lessened when you know that a beige solid wall would have done the same job. Another thing I really don't like about Parkitect is that the physics feel too slow. The coasters don't have the same sense of speed as in Planet Coaster or RCT1 and I think a big part of the reason is the oversized peeps. Which is a shame, because regardless of what I said above, I actually like Parkitect's scenery and ride building the best.