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There is this moronic obsession with "scaling" in this industry, and it just blows my mind. You can have a wildly successful and profitable company while servin
by woeirua 4y ago
There is this moronic obsession with "scaling" in this industry, and it just blows my mind. You can have a wildly successful and profitable company while serving just a few hundred customers that requires nothing more than a basic LAMP stack.
Meanwhile people are now spending millions of dollars and years of person-hours building MVPs in the cloud that won't ever go anywhere because the business model sucks.
Focus on delivering value to your customer first. How you get there is quite literally irrelevant to your customer.
- trog 4y ago> There is this moronic obsession with "scaling" in this industry, and it just blows my mind. You can have a wildly successful and profitable company while serving just a few hundred customers that requires nothing more than a basic LAMP stack. This is us. We have a couple thousand customers in a B2B space with large revenue per customer. Growing rapidly and our node.js stack is running on a tiny EC2 instance and RDS server. I spent a lot of time in the last couple years trying to fight back against attempts to overcomplicate this by using new services & new tooling. I just see it all as stuff that's going to slow down the single most important thing to us from a business perspective - which is writing new features to optimise our internal workflows - and give us more headaches from an operational perspective. Even the stack we're using feels ridiculously over the top and complicated compared to a basic LAMP application. Everything in node.js feels like a huge pain in the ass. If there's not a node module you can install to immediately solve your problem (which of course just adds a different set of problems) even writing basic things feels exceptionally arcane and time consuming compared to a basic PHP implementation of the same thing. Maybe it's just a side effect of our dev team size (currently very small, only five full time devs) but the overhead of it all just feels like it's not worth it.