3 ms·
You're right; I was being imprecise (or sloppy, perhaps). Graphical aliasing isn't the same as signal aliasing, though it's easy to equate the two conceptually
by jaylevitt 15y ago
You're right; I was being imprecise (or sloppy, perhaps). Graphical aliasing isn't the same as signal aliasing, though it's easy to equate the two conceptually.
I understand the value of using 96KHz instead of 48KHz so you can have a gentler filter, at least in the days before digital filters (as you say), but don't you agree that there's no further advantage to 192KHz in that respect? Maybe I'm justifying 192KHz by saying that it's for cleaner processing, when the real reason is It's A Bigger Number.
I've never heard anyone use "resolution" to mean bit depth; in fact, I've always heard it used to specifically mean sample rate - e.g. 96KHz resolution, 24 bits. But I've never studied DSP programming - I have a plumber's understanding, not a fluid mechanics engineer's.
- brigade 15y agoHow is graphical aliasing not signal aliasing? I've always thought it was, but then all my signal processing knowledge comes from image processing and not EE courses.
- regularfry 15y agoIt is. The difference is that in audio it's generally associated with periodic waveforms, whereas onscreen it is more often problematic with isolated peaks. Where you have periodic, aliased structures onscreen, it's often called a Moiré pattern, but it's all the same effect.