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A number of PS3 titles use a technique called morphological anti-aliasing (MLAA) which is more computationally expensive than FXAA but can look better (to art d
by maximilianburke 15y ago
A number of PS3 titles use a technique called morphological anti-aliasing (MLAA) which is more computationally expensive than FXAA but can look better (to art directors and rendering engineers anyways :)) and, because it runs well on the SPUs, it is able to offload the GPU for it to begin on its batch of work.