4 ms·
The algorithm analyses the contrast from the luminance of the pixels and does more than just edge detection. There's more in the paper that I don't understand w
by Geee 15y ago
The algorithm analyses the contrast from the luminance of the pixels and does more than just edge detection. There's more in the paper that I don't understand with a quick look. Screen space edge detection (RGB or Z) + low-pass filtering is not a new idea at all, maybe FXAA is just the first that can make it work well.
- lusr 15y agoFXAA smooths out stuff way too much for my liking (look at the character highlights and the detail on the horse): http://www.geforce.com/Active/en_US/shared/images/guides/the-elder-scrolls-v-skyrim-tweak-guide/Skyrim-AA-FXAA-Off-8xAA.png http://www.geforce.com/Active/en_US/shared/images/guides/the... http://www.geforce.com/Active/en_US/shared/images/guides/the-elder-scrolls-v-skyrim-tweak-guide/Skyrim-AA-FXAA-On-AA-Off.png http://www.geforce.com/Active/en_US/shared/images/guides/the... I know very little about this stuff but wouldn't using the depth buffer in addition to the current algorithm make it possible not to smooth over details like this?