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> Movement in VR is still being done with teleportation, it's just not a natural thing to do. It might not be natural, but it's essentially a super power. No n
by grumbel 4y ago
> Movement in VR is still being done with teleportation, it's just not a natural thing to do.
It might not be natural, but it's essentially a super power. No need to walk where you want to be, you just point & zap over there instantly. If you play around with it for a while, you start missing that ability in the real world.
Now in multiplayer it does get a bit awkward, as other people zapping around does not look natural. Meanwhile introducing a delay into the teleport such that the avatar can play a walk animation feels really unnatural for the teleporting person (VRChat has that option).
But that said, I don't really consider it an issue for the social experiences Meta is aiming for, as those social experience aren't happening while zooming around at 50mph, they happen while sitting at a table or a couch. A lot of VRChat social interaction happens with people sitting in front of a mirror, locomotion isn't really that big of a deal there and can largely be done via roomscale movement in the real world.