3 ms·
> However, if AI-based rendering could sufficiently predict the next frame, then you can just simulate the next frame without lag. How would you predict / simu
by donmcronald 4y ago
> However, if AI-based rendering could sufficiently predict the next frame, then you can just simulate the next frame without lag.
How would you predict / simulate when an opponent jumps or crouches? And how much processing power would AI rendering take? I don’t know anything about AI.
I think the idea is to run the client side on a potato.