4 ms·
Well, that may be true with having to send the entire payload over a distance of space-time. However, if AI-based rendering could sufficiently predict the next
by pyinstallwoes 4y ago
Well, that may be true with having to send the entire payload over a distance of space-time. However, if AI-based rendering could sufficiently predict the next frame, then you can just simulate the next frame without lag. Given it can predict enough frames in the future in relation to compute requirements, then all renders are local-only with "online synchronization" - at least, this will probably be how we do long-distance "calling" when we are a multi-solar system species; unless we find a way to break the speed of light limit. In a way everyone you talk to really would be a simulation; and they'd "sync" up to new data every so often for alignment.
- donmcronald 4y ago> However, if AI-based rendering could sufficiently predict the next frame, then you can just simulate the next frame without lag. How would you predict / simulate when an opponent jumps or crouches? And how much processing power would AI rendering take? I don’t know anything about AI. I think the idea is to run the client side on a potato.