3 ms·
Absolutely. There are certainly classes of games where several frames of input lag don't matter, but look at the big AAA titles, look at the popularity of chall
by TillE 4y ago
Absolutely. There are certainly classes of games where several frames of input lag don't matter, but look at the big AAA titles, look at the popularity of challenging action games like Elden Ring, of multiplayer shooters and MOBAs.
It is, at best, a niche service.
- paulryanrogers 4y agoIsn't Elden Ring the kind of game where you start an animated attack then basically wait for it to finish? So the game locks in your moves? Meaning some lag may be less noticeable?
- ranguna 4y agoIt locks you after you start the animation, but the key here is when you start the animation. If you see someone is going to attack you, you want to dodge right away, wait for the animation to finish and attack after. With cloud gaming you see someone is going to attack you, press dodge, get attacked, you die.
- hypertele-Xii 4y agoUnless you compensate. Receiveing a button press means the button was pressed <latency> ago. Rewind simulation to that moment, apply input to game state, replay to current moment, send result. Of course, single-player games don't usually do this, because it's very complicated.