2 ms·
> Take an empty game (update nothing, draw nothing) and send black over the wire. You blow the budget. You say that, but as a user I wouldn’t notice the differ
by helen___keller 4y ago
> Take an empty game (update nothing, draw nothing) and send black over the wire. You blow the budget.
You say that, but as a user I wouldn’t notice the difference in this game played on cloud versus locally.
- AustinDev 4y agoSpeak for yourself. I've tried every iteration of cloud gaming and the frame lag is painfully obvious to me. Maybe it's because I've been gaming on a PC for 28 years.
- _manifold 4y agoThis dichotomy of player opinions seems to be present any time I see a discussion about Stadia or cloud gaming. I haven't tried it myself so I don't have a truly informed opinion, but just based on technical factors I'm extremely skeptical. However there does seem to be legitimate portion of the audience that either can't tell or simply doesn't care about frame lag/latency issues. I would guess that group is relatively small though. Also as PC and console hardware continues to improve and 4k+/144hz+ gaming becomes more commonplace, cloud gaming is just going to be left in the dust.
- AustinDev 4y agoWhenever I've advised VCs on cloud gaming tech, I always point out that you can have the beefiest most expensive hardware at the edge, but you'll never be faster than a one meter HDMI/VGA/RCA cable. It's just physics. Cloud gaming will work great when we have FTL transmission of data or possibly a datacenter in every 7-11/Walmart.
- ngokevin 4y agoWell, they did speak for themself.