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Presently on iOS it appears this is an iPhone app that doesn't scale to iPad screen dimensions, even when expanded. It's using between a third and a half of th
by stblack 4y ago
Presently on iOS it appears this is an iPhone app that doesn't scale to iPad screen dimensions, even when expanded. It's using between a third and a half of the available viewport in landscape orientation.
That said, it appears to work pretty well in side-by-side mode, concurrently with another app, but it still uses about half the available viewport in this mode.
I expect this will get addressed PDQ.
- brundolf 4y agoCame here to ask about this. Using it on a phone seems great for learning, toy projects, and maybe quick fixes, but I think you need more space to do sustained development. Having this on an iPad with a keyboard would be exciting.
- CamCrain 4y agoI think their main focus is allowing people to code who only have a mobile phone, so my guess is iPad is a lower priority (because most people with iPads have full size computers they can use instead).
- wilsonnb3 4y agoiPad users also have access to the desktop version of their site
- Jtsummers 4y agoMaking it scale properly to iPad screen sizes and doing nothing else shouldn't be too hard to do and would make it a lot more useful for people. Even if they don't want to spend the time developing an iPad specific layout, no reason not to use the full iPad screen with the current layout.
- CompuIves 4y agoIt might be interesting to try out the CodeSandbox app: https://apps.apple.com/nl/app/codesandbox/id1423330822?l=e https://apps.apple.com/nl/app/codesandbox/id1423330822?l=e. It's the same concept, you get a VM you can work on from a native app, but our app is for iOS only and supports iPads natively. Disclaimer: I'm one of the co-founders of CodeSandbox.