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> Most game dev has to be c/c++ There are certainly a number of high-quality C libraries hanging around (SQLite, libcurl, etc) that might be used, but I don't
by TillE 4y ago
> Most game dev has to be c/c++
There are certainly a number of high-quality C libraries hanging around (SQLite, libcurl, etc) that might be used, but I don't think anyone's doing serious game dev in C these days. It really is all about C++, and C# for Unity.