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Yeah, not a ton, I didn't write none. 3D modeling, cad, running scientific models. Gaming. Hi-res video editing workflows. Machine learning. I guess "crypto" ju
by yamtaddle 4y ago
Yeah, not a ton, I didn't write none. 3D modeling, cad, running scientific models. Gaming. Hi-res video editing workflows. Machine learning. I guess "crypto" junk. And some of that (machine learning, crypto, probably most compute-intensive scientific models) aren't something you probably want to do on a tablet or laptop except in a pinch, anyway, because a purpose-built server's much better-suited to it and you probably don't need continuous and detailed visual feedback.
But I don't think it's weird that people struggle to come up with ways to really use super-powerful hardware, because most folks don't do (and don't want to do) much of the above except maybe gaming, and most people who do game don't do it—or at least not in a way that's taxing on the hardware—on all the kinds of devices they own.
The cool stuff lots and lots of people actually use tends to end up in dedicated hardware or paths, like video codecs and image processing and face recognition and all that, not mainly processed by the general CPU or graphics power of their platforms.
- smoldesu 4y agoMost folks don't do complicated video editing or music production, that doesn't stop Apple from optimizing their hardware around that, too. The problem isn't a lack of demand, but rather the inverse - there's so much demand for new software, that Apple can make tens-of-billions of dollars just off the app distribution platform alone. The crux of all this is having the option to run the software you want on the hardware you own. No, I don't do 3D modelling, CAD, scientific simulation or gaming on a daily basis. But I do use that software sometimes, and a device that excludes the possibility of running any of them doesn't sound fun or "limitless" to me. It all leads to the feeling that the iPad is a Disney-fied version of a professional workflow.