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OT, but this seems a place to ask... Has anyone heard of a pedagogically nice color space? I'm currently kludging - using CAM16UCS within sRGB gamut, but outsi
by mncharity 4y ago
OT, but this seems a place to ask... Has anyone heard of a pedagogically nice color space?
I'm currently kludging - using CAM16UCS within sRGB gamut, but outside, where it gets badly hue nonlinear, I'm "straighten it up a bit" using Jzazbz, slightly fluffing out the visible gamut. And then packaging that as lookup tables.
For pedagogically nice, let's say "looks plausible" and "isn't grossly misleading". So a wide-gamut perceptual space, with large-scale euclidean distances at least eyeball plausible, not-too-dreadful hue linearity, and avoids high-profile space features which are mere model artifact and not perception characteristic. Sort-scale distance is much less important, and computability not at all.
Root-motivation backstory is I'm struggling to find community, around a philosophy of science education content creation, that collaboratively applying vastly greater-than-usual domain expertise is needed to escape current wretchedness. And thought a worked example might help. So web interactives for teaching color, emphasizing spectra and color space, for early primary. Where color is commonly taught, but with content and outcomes notably poor, even by science education standards. I'm still not sure it will gell, but wiggle-3D voxel space with xkcd color names, banana spectra, video cartoon shaders, zooming to physical pixels, et al, has at least been fun. Though low-hanging MVP it so isn't.