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> This is perfectly true! When it happens on my oculus quest 2, I immediately feel dizzy. BUT I can count the number of times it happened to me over a hundred h
by GekkePrutser 4y ago
> This is perfectly true! When it happens on my oculus quest 2, I immediately feel dizzy. BUT I can count the number of times it happened to me over a hundred hours of play on my fingers.
Indeed. PCVR has a bit less attention to it, the Quest experiences are very polished.
As one oarticular example, once X-Plane 11 starts loading it freezes the "loading hangar" you're looking at, and when you move your head it stays in the same place, making it 'feel' like it's moving in the opposite direction instead. It is extremely sickening and vertigo-inducing. I really have to close my eyes or jump to the SteamVR UI when that happens. Really, a developer should really avoid this at all costs. Just jumping to a black loading screen would have fixed it and it feels very lazy at the expense of the user.
It's a shame because X-Plane is otherwise much better than Microsoft Flight Simulator in its VR support. The "Ergonomic Yoke" is amazing and the buttons are much more responsive than in MSFS which made a really half-hearted attempt to support VR controllers.
But again, the native Quest experiences in the store are very well curated to avoid this.