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Shameless plug for my hybrid visual/text pl, Pickcode, which matches what you're talking about Demo programs: https://app.pickcode.io/playground https://app.pi
by csmeyer 4y ago
Shameless plug for my hybrid visual/text pl, Pickcode, which matches what you're talking about
Demo programs: https://app.pickcode.io/playground https://app.pickcode.io/playground
- Vermeulen 4y agoWow this is awesome, love this style. I did something really similar with our game's scripting language called MBScript: https://docs.modboxgame.com/docs/mbscript https://docs.modboxgame.com/docs/mbscript Same kind of line setup, visual add button, etc. Whats Pickcode made for? Web programming?
- csmeyer 4y agoPickcode is meant for K-12 education as an alternative to block programming. The end goal is to have a WYSIWG editor for web apps with behavior defined using the visual programming language. MBScript looks great and I’d love to talk about your learnings from it. My contact is on the pickcode.io landing page if you want to chat!
- Existenceblinks 4y agoHey, yes! Nice, I'm thinking more serious and ambitious. You could go mass by adding "module" and ways to compose. The keyboard navigation is ok-ish (honest opinion) because this is the hardest ones which is design for every day task in long run, at minimum should be as fast as text based programming. At least 3-4 devs are comfortable to work on this codebase (non-realtime, just normal version branching flow) I really really want this decades old idea to take off. We should have grammar files in .. json is fine (have to start somewhere), and have spec for editor implementor to spread it across platforms. Ideally languages creators only have to customize "view" to decide how their lang would look like. Probably configure keymaps if they think their lang can be developed fast with certain keystroke (akin to emacs but more friendly because medium is not text anymore)