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>Motion sickness in VR is essentially a solved problem for stationary experiences. Oh really? I have a couple friends who didn't get the memo, apparently.
by moralestapia 4y ago
>Motion sickness in VR is essentially a solved problem for stationary experiences.
Oh really? I have a couple friends who didn't get the memo, apparently.
- grumbel 4y agoAre you sure they are playing the right games (standing/sitting in place, teleport-only, modern headset that isn't a Google Cardboard)? I haven't seen or heard of anybody getting seriously sick after headset went 90Hz and the 6DOF tracking started getting really solid. Back in Oculus DK1 days that was still a serious problem still (3DOF, 60Hz), but once we got the Rift that pretty much disappeared. The wrong games will of course still make people sick, but so will a roller coaster in the real world. That's a game design issue at that point, not a hardware limitation.